About Our Arts
Apart from being a tool for self development, a martial arts system is designed to study a specific aspect of conflict. At this academy we study the arts of Taekwondo, Tang Soo Do and Hapkido/Aikido.
Taekwondo and Tang Soo Do
Both Taekwondo and Tang Soo Do focus on using ones hands and feet to strike an opponent. Modern Taekwondo is an Olympic sport/combat sport which emphasizes scoring on your opponent primarily with the use of kicks. Unlike point Karate, sparring in Taekwondo is continuous and full contact (optional). Though the fighting is aggressive and athletic, it remains much safer than other full contact striking sports due to the ban on punching to the face/head and the use of protective equipment. This allows athletes to compete vigorously against fully resisting opponents on a regular basis without the same risks of damage to the head and body.
Tang Soo Do (called Karate in Japanese) is a traditional striking system emphasizing striking ones opponent in vital points with the hands, feet, knees and elbows. It also emphasizes gripping the opponent to help aid in the ability to strike them, such as grabbing their arm and pulling them into a punch from a safe position. This is practiced at the academy by working with a partner in a cooperative manner.
The art of Hapkido (called Aikido in Japanese) is designed to help one make an accord or to harmonize with their attacker. The goal of this training is to avoid a fight by using ones awareness, distancing and escaping skills. For this reason the art cannot easily be practiced as a sport. The system views situations as though there are likely multiple attackers and likely weapons involved in the confrontation. The basic pins and joint locks used in the art place a high value on mobility rather than on controlling the person (which is more emphasized in jujutsu and wrestling). The system also focuses on the basic use of weapons and weapon retention/disarm skills. While the art can potentially be used to control someone, such as with police style pins, it places a greater emphasis on the importance of escaping because it assumes you will be outmatched.
Scroll down for more information on:
- Children Classes ages 5 to 7
- Children Classes ages 8 to 12
- Adult Classes ages 13+